Game engine gets support for dynamic raytraced reflections, updates to particles and 2D physics.
Wednesday, December 9th, 2015
Game engine gets support for dynamic raytraced reflections, updates to particles and 2D physics.
Wednesday, December 9th, 2015
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Danish startup promises lightweight inertial capture suit for just $700. A further $150 gets you gloves on top.
Wednesday, October 21st, 2015
Use 'hundreds of 8K textures' in your real-time apps with the newly updated texture-streaming system.
Thursday, October 1st, 2015
Stream facial motion data from the markerless capture system into UE4 and see it retargeted in real time.
Saturday, August 15th, 2015
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users.
Tuesday, August 4th, 2015
Handy 3D paint tool lets C4D users import RGBA vertex colour data from apps like ZBrush, or export it to Unity.
Monday, July 20th, 2015
Updated: Kinect-based mocap tools now support Oculus Rift. New free script for viewing the point cloud data in Unity, too.
Friday, July 17th, 2015
Get two characters and two detailed environments in FBX format, plus lots of bonus tools, all available free.
Thursday, July 9th, 2015
Free update to the game engine improves support for VR workflows, and adds new HDR colour picker.
Thursday, June 11th, 2015
Turn models into photorealistic 3D presentations to view in a browser with the new Marmoset Viewer.
Friday, June 5th, 2015
Microsoft's free IDE will co-install with all three game engines, along with bonus add-ons.
Monday, April 20th, 2015
SSS skin shader used in digital doubles firm's real-time demos now available via the Unity Asset Store.
Thursday, April 9th, 2015