Save money this month with these great seasonal deals on CG software, hardware and assets.
Friday, November 29th, 2019
Save money this month with these great seasonal deals on CG software, hardware and assets.
Friday, November 29th, 2019
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year.
Thursday, November 14th, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview.
Thursday, November 7th, 2019
Updated: October 2019 release adds support for additive layers to the unconventional animation tool.
Tuesday, October 29th, 2019
Cost of new Plus subscriptions to rise 14%; new Pro subscriptions up 20%. Existing subs unaffected.
Friday, October 18th, 2019
Which Nvidia GPU is best for DCC work? Jason Lewis benchmarks the firm's new Turing graphics cards.
Friday, October 11th, 2019
iClone gets batch rendering and support for IES lights. Character Creator gets new LOD options.
Friday, September 13th, 2019
Next-gen terrain design tool now integrates with Houdini. Edit Gaea terrain in Houdini or software compatible with Houdini Engine.
Tuesday, August 13th, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
FBX developer to join open standards body's 3D Formats Working Group to support development of the glTF file format.
Thursday, July 25th, 2019
New iPhone X app lets you capture facial animation alongside full-body data and stream it to UE4, Unity or MotionBuilder.
Friday, July 12th, 2019
VFX-focused update to the asset management tool for Megascans scan data adds USD support, plus new integration for Clarisse iFX.
Wednesday, July 10th, 2019
Handy standalone tool removes baked-in shadows from textures generated via photogrammetry.
Monday, July 8th, 2019