Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016
Beautiful Ninja Theory-created demo showcases new open-world tech in the UE4 and Unity lighting system.
Thursday, March 17th, 2016
AAA game engine now available on a 'pay what you want basis'; gets new C# API and particle system, revamped renderer.
Wednesday, March 16th, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year.
Tuesday, March 15th, 2016
See the coolest new work created in UE4: from abstract visuals and beautiful indie titles to AAA brawlers.
Tuesday, March 15th, 2016
Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.
Friday, March 11th, 2016
Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing.
Tuesday, March 8th, 2016
Get a glimpse of mobile games to come with this cool UE4 demo created using the new graphics API.
Wednesday, February 24th, 2016
New perpetual licence lets indie artists and small studios use the top IK middleware for under $150.
Thursday, January 7th, 2016
Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage.
Wednesday, January 6th, 2016
Danish startup promises lightweight inertial capture suit for just $700. A further $150 gets you gloves on top.
Wednesday, October 21st, 2015
Download all of the assets from the firm's 2013 GDC demo for use in your own Unreal Engine projects.
Friday, September 18th, 2015