UE4

IKinema announces LiveAction 2

Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.

Friday, March 11th, 2016

Graphine releases Granite SDK 3.0

Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage.

Wednesday, January 6th, 2016