Learn from 14 of the world's leading games and VFX artists in the online classes, from 16-31 December.
Thursday, November 14th, 2013
Learn from 14 of the world's leading games and VFX artists in the online classes, from 16-31 December.
Thursday, November 14th, 2013
Blizzard artist Dominic Qwek's ground-breaking tutorial reveals how to sculpt and render fine skin details.
Wednesday, November 6th, 2013
Updated with new video: see how Epic's next-gen game engine was used in its Infiltrator tech demo.
Friday, September 27th, 2013
Updated with new video: Watch the Naughty Dog artist's guide to using Otoy's GPU-accelerated engine.
Tuesday, September 17th, 2013
Eric Keller's latest tutorial provides a complete eight-hour video guide to Maya's key toolsets.
Monday, September 9th, 2013
Autodesk's Louis Marcoux posts an hour of free training on particle-based destruction and fluid effects.
Monday, August 5th, 2013
Sculpting a Stylized Character shows how Weta's David Meng creates a practical sculpt of an orang-utan.
Tuesday, July 30th, 2013
FXGear posts new shots - and shot breakdowns - of liquid sims created in its promising-looking new tool.
Thursday, July 4th, 2013
Get more from RealFlow 2013's powerful node-based workflow with these three new Next Limit tutorials.
Tuesday, June 18th, 2013
Watch a free one-hour tutorial from Chris Murray on using controllers, contraints and wire parameters.
Thursday, May 16th, 2013
Master core post-production skills to improve your interior renders with Jamie Cardoso's exclusive tutorial.
Thursday, May 9th, 2013
Three-hour training video by Blizzard concept artist Joe Peterson explores how to create cool, realistic mechs.
Thursday, May 2nd, 2013
Peter Aversten's texturing and look dev training blog includes videos on Maya, RenderMan... and yep, Mari.
Thursday, April 25th, 2013