'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency.
Thursday, June 4th, 2020
'Really real-time' renderer for Cinema 4D gets support for subsurface scattering, translucency.
Thursday, June 4th, 2020
Get it from 3D Scan Store in ZTL, OBJ or FBX format, with up to 16,384 x 16,384-pixel PBR textures.
Thursday, June 27th, 2019
Update adds contact shadows, new forward renderer aimed at VR work, built-in automated LOD generation.
Thursday, November 17th, 2016
Real-time visualization app adds subsurface scattering, new procedural weathering system. Pro users also get procedural foliage.
Tuesday, November 1st, 2016
Ultra-detailed plant models now support translucency. Use them natively in Max or C4D, or in other apps via Python.
Monday, July 14th, 2014