December 9, 2021
Clarisse's much-anticipated hybrid CPU/GPU renderer available via early access builds of Clarisse 5.5. Read More »
September 17, 2021
Updated, new demo: Check out the FAQs for Clarisse iFX's next-gen CPU/GPU render engine, and see how it performs on gaming GPUs. Read More »
June 19, 2021
Interesting new driver feature raises viewport frame rate in apps like 3ds Max and Twinmotion when running on AMD's latest pro GPUs. Read More »
April 23, 2021
Big update to Blender's production renderer will reduce render times 'up to 7x' on current Nvidia GPUs. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »
June 16, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer. Read More »
March 2, 2020
Nice workflow update gives the open-source image editor Photoshop-like tool groups, faster PSD import, new 3D Transform tool. Read More »
November 28, 2019
Performance-focused update adds new 2.5D displacement system, improves rendering of caustics. Read More »
November 27, 2019
Update adds RTX-accelerated GPU ray tracing, new animation-friendly light cache and deep EXR output. Read More »
November 20, 2019
Rendering on current Nvidia GPUs now 'about 40%' faster, thanks to new support for RTX acceleration. Read More »
August 9, 2019
Gaseous fluid simulator gets new multiview option for the GPU viewport, more controls for Turbulence Noise. Read More »
July 23, 2019
Gaseous fluid simulator can now use 3ds Max 2020.1's detachable viewports as floating previews. Read More »
June 25, 2019
Major update to the digital painting software adds GPU support, plus a built-in Brush Accelerator utility, and revamps the colour picker. Read More »
March 19, 2019
Support for Nvidia RTX hardware-accelerated ray tracing provides 'up to 7.5x' rendering speed boost. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
October 12, 2018
Subscriber update to the Cinema 4D particle simulation tool promises 16x faster particle collisions and 2.5x faster fluid sims. Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
July 24, 2018
Terrain rendering times cut by up to 4x, plus new option to use a render as a projected texture on export. Read More »
June 28, 2018
Update to 3D tracking software boosts performance 'an order of magnitude'; adds new tools to help track longer shots. Read More »
June 27, 2018
Digital painting app gets dark UI theme; new Stamps brush type aimed at concept art. Other brushes now 'up to 75%' faster. Read More »