March 26, 2021
Markerless mocap software suite can now stream motion capture data to Unreal Engine in real time. Read More »
February 23, 2018
Posts now display 3D models interactively, with PBR materials, You can export directly from Modo. Read More »
June 21, 2017
Now shipping: Big update to 3D character animation software adds new morph animation toolset, PBR viewport, HDRI baking, real-time GI. Read More »
January 6, 2017
Pioneers of facial motion capture and digital cinematography also win technology world 'Oscars'. Read More »
October 6, 2015
Real-time physics system used on Assassin's Creed: Unity expected to help power the Xbox One Cloud. Read More »
October 8, 2014
Sony Pictures Animation releases a free simplified version of one of the zombie rigs used on the movie. Read More »
January 10, 2014
Sony Handycam FDR-AX100 and new Panasonic GH model to record 4K footage at consumer prices. Read More »
April 25, 2013
You won't see much of the plot, but Rainmaker's teaser for the movie of the game is a neat animated skit. Read More »
April 17, 2013
New show at the Gnomon Gallery features art from SCE's hit game, plus a Q&A with the key artists. Read More »
February 22, 2013
Nice facial animation and dynamic lighting, and some awesome environments. But is it prerendered? Read More »
August 3, 2012
Three-hour design masterclass from SCEA veteran Eric Ryan reworks a classic movie creature. Read More »
June 13, 2012
Nicolas Cage's return as The Rider is a train wreck of a movie. But who said getting wrecked can't be fun? Read More »
June 11, 2012
Relive the thrills of last week's CG industry jamboree with our pick of the show's best new game trailers. Read More »
May 3, 2012
Still not sold on the Spider-Man reboot? Perhaps the footage in the new trailer will change your mind. Read More »
May 6, 2011
Our third show report delves into stereo to discover the problems of pre-viz, and why the world needs more stereo conversion artists. Read More »
May 20, 2003
We Interview Tom Atkin, Founder of the Visual Effects Society. Read More »