Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances.
Thursday, July 23rd, 2015
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances.
Thursday, July 23rd, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015
New non-commercial edition gives SketchUp users free access to e-on's real-time rendering system.
Thursday, March 12th, 2015
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Now fully 64-bit, and there's no longer any need to buy separate licences for Windows and Mac.
Thursday, November 6th, 2014
Updated: preview interactive demos created with the cloud-based 3D platform as Flash or WebGL.
Wednesday, June 18th, 2014
Better compatibility with BIM tools for Pro users; plus speed boosts and WebGL support in 3D Warehouse.
Friday, February 28th, 2014
Blender joins growing list of apps to work natively with the GPU-based renderer. Calls for Modo growing.
Friday, August 16th, 2013
Next release to boost brute force raytracing and much more, VRay.info reports from End User Event 2013.
Monday, July 1st, 2013
New branding, new library of pattern fills, new online Extension Warehouse - but too much else.
Wednesday, May 22nd, 2013
Try this major update to the renderer while it's in open beta and use $800 of software free for three months.
Friday, May 17th, 2013
Real-time visualisation tool gets major new animation, lighting and import options. Price up a lot, too.
Wednesday, March 20th, 2013
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012