August 17, 2016
New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks. Read More »
August 3, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins. Read More »
July 31, 2016
See four minutes of the best VFX and animation created in Houdini, from San Andreas to Dawn of War III. Read More »
July 15, 2016
Education edition now available to colleges for $75/year, and free to high schools and instructors. Read More »
May 20, 2016
Update adds new modelling, retopo and UV options, Delta Mush system, better crowd animation, VR camera. Read More »
March 15, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year. Read More »
December 8, 2015
New plugin enables games artists to edit procedural content created in Houdini inside Unreal Engine 4. Read More »
October 15, 2015
Wide-ranging update adds new modelling, animation, simulation tools; native support for RenderMan RIS shaders. Read More »
June 23, 2015
Updated: Free plugin to make Houdini's VFX tools accessible inside C4D now out in public beta. Read More »
January 15, 2015
Check out the new crowd pipeline, grooming tools, revamped UI and spectacular multiphysics system. Read More »
December 8, 2014
Demo video shows crowds, OpenVDB-based grooming, and position-based dynamics - from sand to squids. Read More »
August 12, 2014
Watch things fall down, blow up and wash away in the latest showcase of the cutting edge of simulation. Read More »
August 8, 2014
Updated: new edition gives anyone making under $100K the full feature set of Houdini FX for $199/year. Read More »
July 17, 2014
Unreal Engine plugin being developed in house; 3ds Max version by former Digital Domain TD Hideki Suzuki. Read More »
April 23, 2014
Engine starts at $495; free plugin enabling users to edit Houdini content inside Maya ships in July. Read More »
October 31, 2013
Update adds cool new soft and hard body, particle and fluid simulation tools; more robust lighting workflow. Read More »
October 31, 2013
New: final teaser shows better Bullet physics, Alembic-based lighting workflow. See all three videos here. Read More »
March 15, 2013
Major update adds better ocean-surface sims and cloud sculpting via DreamWorks' OpenVDB technology. Read More »
June 27, 2012
Look back over family photos from one of the few 3D companies old enough to be someone's father. Read More »