Indie-game-focused version of Maya to get new brush-based sculpting and UV workflows, PBR shading.
Monday, March 2nd, 2015
Indie-game-focused version of Maya to get new brush-based sculpting and UV workflows, PBR shading.
Monday, March 2nd, 2015
Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
Recreate the creature in Mudbox and Maya with Treyarch character artist Peter Zoppi's full five-hour guide.
Tuesday, November 25th, 2014
Model in 'virtual clay' with the new sculpting software and rebranded, more affordable haptic 3D stylus.
Thursday, October 30th, 2014
VFX-friendly paint app gets new cloud sculpting toolset, plus updated environment-creation tools.
Thursday, September 18th, 2014
Updated: Stefaan Sorensen's new plugin puts Mudbox-style tools right inside Maya. Now available on Linux.
Wednesday, September 17th, 2014
New two-hour video sets out Blizzard cinematic environment modeling star Seth Thompson's workflow.
Wednesday, September 10th, 2014
Now shipping: latest update adds camera tracker, layered reflections and PolyPen modelling/retopo tool.
Wednesday, September 3rd, 2014
Jerad Marantz's 3D Creature Design: Alien Rock Grubber reveals the Spider-Man artist's ZBrush secrets.
Wednesday, August 20th, 2014
Neat new app for retopologising 3D scan data adds sculpting brushes plus updated texture transfer tool.
Thursday, July 24th, 2014
Learn from senior artists at Disney, Marvel and Blizzard in next month's series of 14 exclusive interactive online workshops.
Friday, May 2nd, 2014
New two-tutorial set provides comprehensive guide to creating detailed, art-directable 3D terrain.
Monday, April 28th, 2014
New Global Uniform unfolding system was originally only added to fix a crash, says 3D-Coat blog.
Thursday, March 13th, 2014