Real-time visualisation platform gets hardware-accelerated ray tracing, option to import simple 3ds Max animations.
Wednesday, April 17th, 2019
Real-time visualisation platform gets hardware-accelerated ray tracing, option to import simple 3ds Max animations.
Wednesday, April 17th, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising.
Wednesday, April 17th, 2019
3ds Max renderer adds Intel's CPU-based Open Image Denoise system, plus support for Nvidia RTX cards in the OptiX GPU denoiser.
Wednesday, April 10th, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools.
Wednesday, April 3rd, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now.
Tuesday, March 26th, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Support for Nvidia RTX hardware-accelerated ray tracing provides 'up to 7.5x' rendering speed boost.
Tuesday, March 19th, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
The tech runs on current mid-range AMD and Nvidia GPUs, and is due in the CryEngine roadmap this year.
Monday, March 18th, 2019
See the real-time motion graphics tool's interesting new path tracing system. Runs on any current GPU.
Thursday, February 21st, 2019
New real-time visualisation platform based on Nvidia's RTX tech renders V-Ray scenes and streams the result to standard web browsers.
Thursday, December 20th, 2018
Material authoring software gets PBR Render node, faster texture baking on Nvidia's new RTX GPUs.
Thursday, December 6th, 2018
Designer-friendly 3D software gets support for layered decals, FBX and STL import, interactive web export for design reviews and AR.
Tuesday, October 16th, 2018