Next release to boost brute force raytracing and much more, VRay.info reports from End User Event 2013.
Monday, July 1st, 2013
Next release to boost brute force raytracing and much more, VRay.info reports from End User Event 2013.
Monday, July 1st, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
New features include path tracing for faster re-rendering, geometric area lights, Beam Diffusion SSS.
Friday, June 28th, 2013
Free update to animation tool adds option to render larger production assets; faster, anti-aliased previews.
Wednesday, June 26th, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology.
Tuesday, June 25th, 2013
Intuitive standalone renderer to get caustics, procedural materials and a rather cool-looking new toon shader.
Tuesday, May 28th, 2013
Update to the open-source 3D tool adds integration with the versatile Freestyle toon rendering engine.
Wednesday, May 8th, 2013
Students and teachers can now get a copy of the GPU-accelerated Maya renderer for under $130 a year.
Wednesday, April 24th, 2013
Real-time visualisation tool gets major new animation, lighting and import options. Price up a lot, too.
Wednesday, March 20th, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline.
Tuesday, March 12th, 2013
VFX supervisor Peter Szewyczk explains how he created the hallucinatory FX on a laptop in the Arnold renderer.
Friday, March 8th, 2013
Real-time mental ray viewer for Maya gets new render snapshot system, material and lighting overrides.
Thursday, March 7th, 2013