VFX-friendly release to add support for OpenVDB, Mari's UDIM textures, improved skin rendering system.
Tuesday, December 2nd, 2014
VFX-friendly release to add support for OpenVDB, Mari's UDIM textures, improved skin rendering system.
Tuesday, December 2nd, 2014
Updated: new high-speed demo shows the ZModeler poly modelling toolset and the KeyShot bridge.
Saturday, November 22nd, 2014
Featuring the new RIS raytracing architecture and costing just $495. Free version now due early 2015.
Friday, November 21st, 2014
Renderer gets new procedural materials, better instancing tools; imports animation in C4D format.
Thursday, November 6th, 2014
See the new 3ds Max renderer's CPU-based interactive preview tackle billion-poly instanced scenes.
Monday, October 20th, 2014
And its 'Fair SaaS' pricing for the much-anticipated 3ds Max renderer sounds a lot like a dig at Adobe.
Wednesday, October 8th, 2014
GPU-based renderer gets option to export render passes, new undo system, up to 30% speed boost.
Friday, September 26th, 2014
New Houdini to Arnold plugin now available to download alongside the Maya and Softimage versions.
Tuesday, September 23rd, 2014
Designed to showcase use of OpenCL 2.0 for raytracing, and due for an open-source release.
Monday, September 1st, 2014
Unbiased renderer for 3ds Max, Blender and Cinema 4D now available to integrate into other apps.
Wednesday, August 27th, 2014
See two minutes of beautifully rendered CG, from photorealistic liquid simulations to kids' cartoons.
Tuesday, August 19th, 2014
New versions for The Foundry's core tools increase the renderer's penetration into the VFX market.
Tuesday, August 12th, 2014
Performance gains of up to 50% for the core renderer; plugins due out at Siggraph and by the end of this year.
Sunday, August 3rd, 2014