AAA game engine now available on a 'pay what you want basis'; gets new C# API and particle system, revamped renderer.
Wednesday, March 16th, 2016
AAA game engine now available on a 'pay what you want basis'; gets new C# API and particle system, revamped renderer.
Wednesday, March 16th, 2016
Maya edition of the renderer gets feature parity with 3ds Max; speed boosts of 20-50% on 'most scenes'.
Wednesday, March 2nd, 2016
Next version of renderer to add adaptive image sampling, new denoising system. Cinema 4D version due this year.
Tuesday, February 23rd, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016
3ds Max users get their first chance to try the increasingly popular GPU based biased production renderer.
Wednesday, January 27th, 2016
Promising real-time PBR render engine now supports C4D's standard renderer for final-quality images.
Friday, January 15th, 2016
Price of the GPU-based Maya renderer cut permanently to €359. New Cinema 4D version out now.
Wednesday, November 25th, 2015
Lower-priced, unlimited-res editions of renderer for ZBrush users now available, including new Pro edition.
Friday, November 20th, 2015
Big update adds node-based material editor, Python scripting and new animation tools to renderer. HD edition gets unlimited resolution.
Friday, November 13th, 2015
Update increases render speed by 'up to 4x' on interior scenes, adds new global shader override option.
Thursday, November 12th, 2015
Sizeable update adds new layered material, animated proxies, vector displacement, better anisotropy.
Wednesday, November 4th, 2015
New 'experimental' release adds new tools and fixes old bugs in the pioneering open-source raytracer.
Friday, October 23rd, 2015
Free tech preview offers 'easy-to-use physically based rendering' in 3ds Max, both locally and in the cloud.
Thursday, October 8th, 2015