GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
Updated: X-Particles dev Insydium posts price info and full demo video for its upcoming Cycles 4D plugin.
Tuesday, October 4th, 2016
Updated: Maya version of AMD's free, physically accurate OpenCL based GPU renderer now available.
Tuesday, September 13th, 2016
GPU-based production renderer to get native integration with The Foundry's look development tool.
Thursday, August 25th, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Create fast previz renders of Maya scenes in common panoramic formats - now including Facebook 360's native format.
Friday, July 22nd, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Updated: Onelvxe Studios' add-on mimics RenderMan's 'ubershader' in Blender. Now a paid-for product as well as a free beta.
Tuesday, July 19th, 2016
RenderMan-compliant production renderer gets new Katana edition with improved support for OSL.
Friday, July 15th, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking.
Tuesday, July 5th, 2016
Updated: free OpenCL-based GPU-accelerated path tracing renderer now available in beta.
Tuesday, June 14th, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016
Open-source renderer gets new shadowcatcher system, plus variance clamping to reduce artefacts in renders.
Wednesday, May 18th, 2016