Check out the new versions of AMD's AI-based image upscaling, sharpening and frame-generation tech, available via its GPU drivers.
Saturday, March 8th, 2025
Check out the new versions of AMD's AI-based image upscaling, sharpening and frame-generation tech, available via its GPU drivers.
Saturday, March 8th, 2025
See the specs of the Blackwell GeForce RTX 50 Series GPUs, and how they stack up in CG apps like D5 Render and DaVinci Resolve.
Tuesday, January 7th, 2025
Game engine now imports meshes, materials, lights and animation in USD format, including in the free Community edition.
Monday, December 16th, 2024
Architectural renderer gets new live link to Chaos Vantage, better volumetric caustics, and new AI-based render upscaling system.
Wednesday, November 20th, 2024
Read our pick of the new features in the latest version of Unity, from improvements to rendering to new generative AI animation tools.
Thursday, May 2nd, 2024
Real-time ray tracing renderer for exploring large V-Ray scenes gets support for the V-Ray Blend Material and Multi Matte render element.
Friday, March 29th, 2024
Update boosts performance in real-time render engine Redshift RT, including support for async shader compilation and DLSS upscaling.
Tuesday, December 12th, 2023
Real-time renderer for exploring large V-Ray scenes gets better hair and fur rendering, better denoising and upscaling, new firefly filter.
Saturday, December 9th, 2023
Read our pick of the latest features in the open-source game engine, including updates to rendering, lightmaps and GPU particles.
Friday, December 1st, 2023
Now out of preview: read our pick of the new features in UE5, from rendering OpenVDB files to the new Skeletal and Panel Cloth Editors.
Wednesday, September 6th, 2023
Sizeable update to the GPU ray tracing renderer adds real-time caustics, and cutaway rendering.
Thursday, August 17th, 2023
Major update to the real-time ray tracing renderer aims to make the software 'as powerful for VFX as it is for architectural visualization'.
Thursday, June 29th, 2023
GPU renderer switches from OpenCL to HIP for final-quality output. Maya and Houdini editions also updated.
Thursday, June 8th, 2023