Updated, now shipping: Cinema 4D particle tool gets new FLIP fluid solver, particle-based dynamics.
Wednesday, March 18th, 2015
Updated, now shipping: Cinema 4D particle tool gets new FLIP fluid solver, particle-based dynamics.
Wednesday, March 18th, 2015
Now shipping: Indie facial-capture software now lets Kinect 2 users record up to six actors in real time.
Monday, March 16th, 2015
Bcreative and Bpipeline product suites cover the studio's full range of tools, from 3D and compositing to asset management.
Monday, March 9th, 2015
Now shipping. Texturing app gets new procedural tools, better baking. Income cap relaxed on Indie licence.
Wednesday, March 4th, 2015
See the tech behind Unity 5's new real-time global illumination in action in this neat new demo video.
Wednesday, March 4th, 2015
New WebGL exporter will let artists share 3D models in a web browser, with physically based shading.
Wednesday, March 4th, 2015
Successor to the engine used on Half-Life 2 and Team Fortress 2 will be 'free to content developers'.
Wednesday, March 4th, 2015
Now shipping: leading game engine gets real-time GI, physically based shading, new audio-editing tools.
Tuesday, March 3rd, 2015
New product based on the core technology from the Bitsquid engine to go on show at GDC 2015.
Monday, March 2nd, 2015
Indie-game-focused version of Maya to get new brush-based sculpting and UV workflows, PBR shading.
Monday, March 2nd, 2015
Updated: Latest free update adds new Star Wars-style title crawl and support for DaVinci Resolve 11.
Monday, March 2nd, 2015
Games texturing tool to get new Smart Materials system, texture bakers, improved viewport display.
Friday, February 20th, 2015
Updated: Distributed rendering plugin, formerly called Nexus DBR, now out in alpha for early users.
Thursday, February 19th, 2015