Autodesk unveils Stingray game engine
According to Autodesk’s press release, key advances in Stingray include:
- Simultaneous Platform Deployment
A live link between Stingray and multiple target devices allows game designers to evaluate their games simultaneously on multiple platforms.
- Integrated Workflow
A more efficient pipeline to export 3D content.
- Modern Data-Driven Architecture and Powerful Rendering Capabilities
A data-driven core architecture makes it easier for a user to change the look of a game without having to rewrite and re-compile the engine.
Beyond that, the teaser video (top of story) is pretty enigmatic, and the Stingray product site doesn’t yet include a feature list, or any information about pricing or release dates.
The news release does mention that developer Fatshark is using the engine on its upcoming PC/PS4/Xbox One title Warhammer: End Times – Vermintide, but since it’s Bitsquid’s old parent company, that’s no real surprise.
If you’re at GDC itself, you can see a more detailed tech preview of the engine on Wednesday 4 March; or if you’re a studio, you can apply for beta access via the link below.
Visit Autodesk’s Stingray teaser site
(Includes link to apply for beta access)