Fluid simulator adds viscosity, new Ocean Force daemon, support for the Arnold renderer. Price down too.
Tuesday, June 17th, 2014
Fluid simulator adds viscosity, new Ocean Force daemon, support for the Arnold renderer. Price down too.
Tuesday, June 17th, 2014
Updated: Character-creation tool to get option to edit meshes directly, not just by combining body parts.
Wednesday, May 21st, 2014
Updated: Smoke 2015 now shipping on a pay-as-you-go-only basis. Flame 2015 family also available.
Thursday, May 8th, 2014
Updated: Over 30 free After Effects, Premiere, FCP X and Motion plugins. Premium membership also now live.
Wednesday, April 30th, 2014
RealFlow 2014 will add new $2,500 node-locked licence type and make Realflow RenderKit free to use.
Tuesday, April 29th, 2014
Updated: Radical new games texturing app now in open beta. Pre-order it on Steam and save $74.
Friday, March 7th, 2014
Our summary of the tech specs cuts through some of the confusion about the new $149 modding tool.
Wednesday, December 11th, 2013
New procedural art tool from the creator of Flame Painter generates arresting swirls, glows and light trails.
Tuesday, December 10th, 2013
Updated: Real-time render toolkit for games gets complete scene editor, support for physically based shaders.
Saturday, December 7th, 2013
Sizeable update to the physically based renderer adds new tools for for suns, seas and surface scattering.
Thursday, December 5th, 2013
Relight and retexture animations in post without rerendering with this nifty set of mental ray render elements.
Wednesday, December 4th, 2013
Updated: Entire Vue 2014 line-up now available. New features include physical sunlight, tone mapping.
Thursday, November 28th, 2013
Maya version of the renderer gets improved relighting workflow, geometric area lights, better SSS.
Wednesday, November 20th, 2013