Physically based renderer adds spotlights, OpenVDB and UDIM support, smart selective sampling.
Thursday, January 29th, 2015
Physically based renderer adds spotlights, OpenVDB and UDIM support, smart selective sampling.
Thursday, January 29th, 2015
Eagerly awaited free update brings intuitive new poly modelling and instancing tools to the sculpting app. New 64-bit edition, too.
Thursday, January 29th, 2015
3D clothing design tool adds support for multiple avatars, plus FBX and OBJ export for animations.
Tuesday, January 27th, 2015
Newly GPU-accelerated tool fixes artefacts in film and video footage, and even GI flicker in 3D renders.
Friday, January 23rd, 2015
Control armies via natural language with the crowd simulation tool's new human language logic system.
Thursday, January 22nd, 2015
Check out the new crowd pipeline, grooming tools, revamped UI and spectacular multiphysics system.
Thursday, January 15th, 2015
Cool work-in-progress Maya plugin promises complete automatic character setup, including muscles and facial coding.
Tuesday, January 13th, 2015
Includes a floating licence of the renderer, plus the animation, network render and VR modules.
Monday, January 12th, 2015
New pen displays to offer reduced weight, better connectivity - and a whopping 2.5K max resolution.
Wednesday, January 7th, 2015
Simulate sand, sugar and snow with developer Yannik F's cult RealFlow add-on, now available commercially.
Wednesday, December 24th, 2014
Licensed for commercial work, aimed at indie games artists, and priced at just $300 and $150 a pop.
Friday, December 12th, 2014
Production-tracking system used at The Mill and MPC gets new time-tracking and client review tools.
Tuesday, December 9th, 2014
Demo video shows crowds, OpenVDB-based grooming, and position-based dynamics - from sand to squids.
Monday, December 8th, 2014