Intriguing new markerless mocap system promises to capture any actor, anywhere - including animals.
Tuesday, February 24th, 2015
Intriguing new markerless mocap system promises to capture any actor, anywhere - including animals.
Tuesday, February 24th, 2015
Updated: markerless mocap system now captures up to three actors from 4 Kinects or 16 PlayStation Eyes.
Tuesday, February 24th, 2015
Games texturing tool to get new Smart Materials system, texture bakers, improved viewport display.
Friday, February 20th, 2015
Updated: Distributed rendering plugin, formerly called Nexus DBR, now out in alpha for early users.
Thursday, February 19th, 2015
Potential $50 Photoshop rival offers solid pro workflow, advanced tools like 'inpainting' and tilt-shift blur.
Wednesday, February 11th, 2015
But don't let that put you off: the CadMouse comes with software profiles for 3ds Max and Maya too.
Monday, February 9th, 2015
3D tracking tool gets improved export to Fusion, neat new system for overcoming lens distortion.
Thursday, February 5th, 2015
Firm to phase out perpetual licences of 3ds Max, Maya in favour of monthly or yearly pay-as-you-go pricing.
Wednesday, February 4th, 2015
Share, comment or annotate videos via your web browser with the cloud-based collaboration platform.
Tuesday, February 3rd, 2015
Physically based renderer adds spotlights, OpenVDB and UDIM support, smart selective sampling.
Thursday, January 29th, 2015
Eagerly awaited free update brings intuitive new poly modelling and instancing tools to the sculpting app. New 64-bit edition, too.
Thursday, January 29th, 2015
3D clothing design tool adds support for multiple avatars, plus FBX and OBJ export for animations.
Tuesday, January 27th, 2015
Newly GPU-accelerated tool fixes artefacts in film and video footage, and even GI flicker in 3D renders.
Friday, January 23rd, 2015