Updated Cineware 3.0 plugin now preserves Takes and Physical or Sketch and Toon render settings in imported C4D files.
Friday, January 29th, 2016
Updated Cineware 3.0 plugin now preserves Takes and Physical or Sketch and Toon render settings in imported C4D files.
Friday, January 29th, 2016
3ds Max users get their first chance to try the increasingly popular GPU based biased production renderer.
Wednesday, January 27th, 2016
Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016
Update to renderfarm management system expands job-submission capabilities of the ArtistView UI.
Monday, January 25th, 2016
Updated: Free R2 update adds new edge wear presets, Quixel-like Dynamask system to the powerful collection of Mari tools.
Friday, January 22nd, 2016
Promising real-time PBR render engine now supports C4D's standard renderer for final-quality images.
Friday, January 15th, 2016
Updated, now shipping: VFX-friendly paint package to get new automated video-repair tools, better particle and foliage painting.
Friday, January 15th, 2016
Updated: Raw compute power and next-gen HBM memory ready new cards for 4K gaming. Price of Nano now cut to $499.
Tuesday, January 12th, 2016
4K resolution, 10-bit colour, and incredible contrast and response rates, but a whopping $5k price tag.
Friday, January 8th, 2016
New perpetual licence lets indie artists and small studios use the top IK middleware for under $150.
Thursday, January 7th, 2016
Upgraded plugin will help automate process of preparing 3D sculpts for output on Formlabs' Form 2 printer.
Thursday, January 7th, 2016
Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage.
Wednesday, January 6th, 2016
Turn Blender scenes into interactive 3D apps that can be viewed in any modern web browser - and now, on the Oculus Rift.
Saturday, January 2nd, 2016