Long-established automatic UV unfolding plugin for 3ds Max and Maya gets fast new flatten unwrap mode for hard-surface objects.
Wednesday, March 22nd, 2017
Long-established automatic UV unfolding plugin for 3ds Max and Maya gets fast new flatten unwrap mode for hard-surface objects.
Wednesday, March 22nd, 2017
Neat hard-surface modelling plugin lets Maya users create complex Booleans, then continue to edit the combined geometry interactively.
Tuesday, March 21st, 2017
Updated: New add-on lets users organise Photoshop brushes and tools presets via drag-and-drop.
Monday, March 20th, 2017
VFX-friendly paint app gets new roto tools, updates to the Puppy Ray renderer. Price now under $50.
Friday, March 17th, 2017
3ds Max scene and render pass manager gets Deadline integration, 'universal render engine support'.
Friday, March 17th, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
Capture in-engine footage in 16-bit multilayer EXR format. Now supports forward rendering, 360-degree output.
Thursday, March 16th, 2017
Now shipping: fluid simulator gets new FLIP solver for liquids, updated gaseous fluid solver, new forces.
Friday, March 10th, 2017
Grading software gets two low-cost hardware control surfaces. Free version now available for Linux.
Friday, March 3rd, 2017
Sizeable update to Maya adds new motion graphics, animation, hair grooming and fluid simulation tools.
Friday, March 3rd, 2017
Nuke edition of the renderer gets support for volumetrics, render denoising, Adaptive Lights system.
Thursday, March 2nd, 2017
Features to include new cinematics toolsets, a scriptable rendering pipeline, and a new C# job system.
Thursday, March 2nd, 2017
New LED-marker-based OptiTrack Active system is aimed at 'theme-park scaled' VR projects.
Monday, February 27th, 2017