Procedural 3D city-generation tool gets greater integration with Unreal Studio for VR work, new option to distribute geometry along curves.
Friday, May 11th, 2018
Procedural 3D city-generation tool gets greater integration with Unreal Studio for VR work, new option to distribute geometry along curves.
Friday, May 11th, 2018
All-in-one editing, compositing and FX app gets new motion graphics tools, improved editorial workflow.
Thursday, May 10th, 2018
3ds Max scene assembly tool adds support for multiple cameras, XRefs, new Python interpreter.
Saturday, May 5th, 2018
Video: see the new toon shader coming up in the next major update to the Maya edition of the renderer.
Friday, May 4th, 2018
Check out all the new features of the upcoming release, plus a demo of volume rendering on the GPU.
Friday, May 4th, 2018
It's a huge update, so get up to speed faster with our run-down of the key features for CG artists.
Thursday, May 3rd, 2018
Maya itself gets new MASH motion graphics options, GPU-accelerated Wire deformer, but little new in LT.
Thursday, May 3rd, 2018
Latest update to the terrain generator adds support for JPEG and EXR files and fixes a lot of long-standing workflow issues.
Thursday, May 3rd, 2018
Architectural renderer gets adaptive anti-aliasing and improved light sampling, plus new Twinlinker app for creating online virtual tours.
Wednesday, May 2nd, 2018
Now shipping. Check out all the new features in this varied update to the fluid flow-based paint tool.
Tuesday, May 1st, 2018
Updated: new service aims to let users run a full VFX studio via a web browser. Pricing now revealed.
Monday, April 30th, 2018
New nine-hour tutorial provides a detailed guide to generating animatable character meshes via photogrammetry.
Friday, April 27th, 2018
Nuke edition of V-Ray gets support for progressive rendering and the V-Ray hair shader and sampler.
Friday, April 27th, 2018