Update improves IPR performance in the 3ds Max renderer, and adds support for GPU bucket rendering.
Friday, November 30th, 2018
Update improves IPR performance in the 3ds Max renderer, and adds support for GPU bucket rendering.
Friday, November 30th, 2018
Create RealFlow simulations inside 3ds Max with the new cut-down plugin version of the fluid simulator.
Thursday, November 29th, 2018
Update moves the tree-generation tool over to Blender 2.8, improves performance, and makes it possible to re-edit your trees after creation.
Wednesday, November 28th, 2018
Architectural rendering software gets new site insertion tool and exposure slider. Old Render and Studio editions unified into one.
Tuesday, November 27th, 2018
Renderer gets support for GPU-based render denoising, better displacement, reduced RAM use.
Friday, November 23rd, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Texture painting tool gets 'huge boost' to viewport performance and quality, better symmetry painting.
Wednesday, November 21st, 2018
New game engine lets users create iOS augmented reality apps via a simple drag-and-drop workflow.
Monday, November 19th, 2018
Landscape-generation software gets new cloud animation controls and new deferred shading mode.
Monday, November 19th, 2018
Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.
Friday, November 16th, 2018
Free update extends support for OpenFX plugins in the new Fusion toolset, adds Beauty plugin for smoothing skin.
Thursday, November 15th, 2018
Mocha Pro now has 360° tracking tool Mocha VR; Continuum gets 2D particle system particleIllusion.
Thursday, November 15th, 2018
Intuitive app for blending scanned materials gets new Eye Dropper tool, better straight line painting.
Thursday, November 15th, 2018