Big update readies real-time image-based lighting design tool for serious VFX work, including Alembic and FBX support.
Thursday, May 14th, 2015
Big update readies real-time image-based lighting design tool for serious VFX work, including Alembic and FBX support.
Thursday, May 14th, 2015
€20,000 funding drive aims to make the open-source paint tool 'faster than Photoshop' on large images.
Monday, May 4th, 2015
Neat update to improve core performance, and add new facial tracking and Project Animal 2D animation tools.
Friday, April 10th, 2015
Heavy-duty image-stitching software gets new colour-correction engine, HiDPI support, better anti-ghosting.
Friday, April 3rd, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use.
Friday, April 3rd, 2015
Jason Lewis runs through the specs of Nvidia's new top-of-the-range pro GPU, and reveals some early benchmark results.
Thursday, March 19th, 2015
Now shipping. Texturing app gets new procedural tools, better baking. Income cap relaxed on Indie licence.
Wednesday, March 4th, 2015
Now shipping: leading game engine gets real-time GI, physically based shading, new audio-editing tools.
Tuesday, March 3rd, 2015
Indie-game-focused version of Maya to get new brush-based sculpting and UV workflows, PBR shading.
Monday, March 2nd, 2015
Potential $50 Photoshop rival offers solid pro workflow, advanced tools like 'inpainting' and tilt-shift blur.
Wednesday, February 11th, 2015
Free physically based renderer moves to new core architecture; renders 'at least two times faster'.
Monday, February 9th, 2015
Lots of new features for a service pack, including support for hair, SSS and Light Caches in V-Ray RT GPU.
Friday, December 12th, 2014
Image-based modelling and measurement tools get speed boost of up to four times on complex jobs.
Tuesday, December 9th, 2014