Including support for hair rendering in Redshift RT, plus ArtEngine, HitFilm and ftrack Studio updates.
Monday, January 3rd, 2022
Including support for hair rendering in Redshift RT, plus ArtEngine, HitFilm and ftrack Studio updates.
Monday, January 3rd, 2022
New GPUOpen MaterialX library provides free PBR materials in the new open format for look dev data.
Tuesday, December 21st, 2021
GPU renderers for visualisation and portfolio work get versatile object scattering and instancing system.
Tuesday, December 21st, 2021
Digital nature tools get new Omniverse connector, support for Redshift and RenderMan materials.
Friday, December 10th, 2021
Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya.
Friday, October 22nd, 2021
Physically based 'really real-time' renderer gets new Sheen effect to mimic the look of real-world fabrics.
Thursday, September 16th, 2021
Neat Maya and Houdini add-on lets you edit ultra-complex lighting set-ups interactively in the viewport.
Tuesday, September 14th, 2021
Latest update extends the free material creation software's handling of UDIMs and texture sets. See all of the new features here.
Thursday, September 2nd, 2021
Updated: 3ds Max and Cinema 4D editions of the renderer both ship. Check out their new features here.
Wednesday, August 4th, 2021
Real-time 3D file format gets new extensions for PBR material properties like index of refraction.
Wednesday, July 14th, 2021
New sub-€100 3D texturing app can be used to paint or bake 16k PBR texture maps for use in other DCC software or game engines.
Tuesday, July 13th, 2021
Promising open-source node-based material authoring tool gets new 3D texture painting toolset.
Wednesday, July 7th, 2021
Material authoring app formerly known as Substance Alchemist also now creates lighting set-ups.
Thursday, June 24th, 2021