Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
Watch the best tech breakdown videos of the year, as chosen by CG Channel's Facebook followers.
Saturday, January 12th, 2019
Updated with a new batch of winter offers: save money on CG software and resources with these deals.
Friday, December 21st, 2018
Download free animated characters in 3ds Max, Cinema 4D, Maya and FBX formats. For commercial use.
Sunday, November 25th, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Real-time lighting design tool gets new gamma control for images, plus option to batch import HDRIs.
Thursday, October 25th, 2018
Jason Lewis puts Dell's top-of-the-range graphics workstation through a battery of real-world DCC tasks.
Thursday, October 4th, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes.
Wednesday, August 15th, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
Utility toolkit IgNite gets updates to Sculpt, Scribe and Illumi; other plugins now support V-Ray Next.
Monday, August 6th, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.
Thursday, May 31st, 2018
New free Substance integration plugin for 3ds Max now out of beta and ready for use in production.
Friday, April 13th, 2018
Next-but-one releases to add light linking, trace sets, new RNDR framework with support for iOS and integrated graphics.
Tuesday, March 20th, 2018