Check out the new features in the latest experimental build of the GPU production renderer.
Wednesday, May 27th, 2020
Check out the new features in the latest experimental build of the GPU production renderer.
Wednesday, May 27th, 2020
Check out AMD's new top-of-the-range workstation GPU and its answer to Nvidia's NVLink Bridge.
Wednesday, May 13th, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support.
Wednesday, May 6th, 2020
Major stable release of the GPU renderer adds RTX acceleration, improved SSS and hair shading.
Tuesday, April 28th, 2020
3D texture painting tool gets new real-time decal mode, GPU-based curvature map baker, Python API.
Thursday, April 23rd, 2020
New integrated version of the EmberGen real-time gaseous fluid simulator coming to OctaneRender.
Tuesday, April 14th, 2020
Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material.
Monday, April 6th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Create compressed textures for games with this neat Photoshop plugin and standalone application.
Tuesday, March 24th, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers.
Thursday, March 19th, 2020
3ds Max renderer gets support for hardware-accelerated ray tracing on Nvidia RTX graphics cards, plus GPU memory sharing via NVLink.
Saturday, March 14th, 2020
Update adds hardware-accelerated rendering on Nvidia RTX GPUs, and improves material editing workflow.
Wednesday, February 19th, 2020
Significant update overhauls Blender's simulation tools and adds support for UDIMs and USD export.
Friday, February 14th, 2020