Fluid simulation tools get improved simulation previews, reduced flicker when rendering FLIP sims.
Friday, May 17th, 2019
Fluid simulation tools get improved simulation previews, reduced flicker when rendering FLIP sims.
Friday, May 17th, 2019
Procedural city generation software gets support for PBR materials, glTF export, improved integration with Houdini and Unreal Studio.
Thursday, May 16th, 2019
Renderer gets V-Ray GPU updates, Cryptomatte support for VRayProxy, and new memory tracking system.
Monday, May 13th, 2019
CryEngine 5.6 to add layered microfacet materials. CryEngine 5.7 to see real-time ray tracing, big animation update.
Monday, May 13th, 2019
Intriguing update to the material authoring tool lets users 'go beyond PBR texture maps' when creating Substances.
Friday, May 10th, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".
Thursday, May 9th, 2019
Tool for converting 3D scenes into interactive web apps gets support for WebGL 2.0, better anti-aliasing.
Wednesday, May 8th, 2019
Cinema 4D fluid simulation plugin gets Macro daemon to mimic the look of high-speed photography.
Monday, April 29th, 2019
It's limited to the 3D viewport, not final output, but it can result in a render speed boost of 'up to 100x'.
Monday, April 29th, 2019
Vue gets updates to EcoSystems, the cloud tools and the Path Tracer; PlantFactory gets interactive path traced previews.
Thursday, April 25th, 2019
Modo edition of the renderer gets new scene intelligence features, faster GPU rendering, new rolling shutter effect.
Thursday, April 25th, 2019
Big update to the texture painting app adds neat dynamic strokes system, viewport displacement.
Wednesday, April 24th, 2019
Latest beta of the next-gen material creation tool adds option to create collections of material variations.
Tuesday, April 23rd, 2019