Check out the new features in ftrack's lightweight cloud-based shot review and approval system.
Wednesday, January 29th, 2020
Check out the new features in ftrack's lightweight cloud-based shot review and approval system.
Wednesday, January 29th, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs.
Tuesday, January 28th, 2020
Versatile hard-surface modelling toolkit brings workflow in Houdini more in line with other DCC tools.
Monday, January 20th, 2020
First update to the unusual sketch-based modelling tool in six years adds new mesh deformation and Boolean features, plus SVG import.
Saturday, December 28th, 2019
Shot layout and look dev tool gets new firefly filtering system, better handling of Light Path Expressions.
Friday, December 27th, 2019
Use the entire Megascans library for free in Unreal Engine via the newly rewritten, C++ based UE4 plugin for Quixel's asset manager.
Tuesday, December 24th, 2019
Updated: Free GPU renderer's new hybrid rasterised/ray traced mode now works on AMD Polaris GPUs on Windows.
Tuesday, December 24th, 2019
GPU-accelerated painting app gets interesting new node-based workflow for creating images, plus support for unlimited 64K layers.
Monday, December 23rd, 2019
Cut-down edition of ZBrush gets long-awaited new features like SubTool folders and Sculptris Pro.
Sunday, December 22nd, 2019
Material-authoring software to get new colour management tools, new curvature baker, and UX updates.
Thursday, December 19th, 2019
Big update to the 3D painting app adds support for Photoshop .abr brushes, automatic UV unwrapping.
Wednesday, December 18th, 2019
Game engine gets a new automated system for bundling assets for release with a game, plus new texture debugging features.
Tuesday, December 17th, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text.
Sunday, December 15th, 2019