New: final teaser shows better Bullet physics, Alembic-based lighting workflow. See all three videos here.
Thursday, October 31st, 2013
New: final teaser shows better Bullet physics, Alembic-based lighting workflow. See all three videos here.
Thursday, October 31st, 2013
New making-of video explores the new particle tools in Unreal Engine 4, including dynamic particle lighting.
Wednesday, October 23rd, 2013
Free update adds support for the DreamWorks-developed volumetric file format, over 70 new graph nodes.
Friday, October 18th, 2013
Real-time architectural rendering tool to get animated vegetation, better water, physical camera effects.
Wednesday, October 16th, 2013
Update adds nice usability features, including the option to set the number of CPU cores used in renders.
Friday, October 11th, 2013
Updated: innovative hybrid 2D/3D tool gets lots of new render features, Python and Alembic 1.5 support.
Wednesday, October 9th, 2013
Digital paint tool now available on OS X as part of Mari 2.5. Users of other OSs get a new shader API.
Tuesday, October 8th, 2013
Cheap, surprisingly full-featured image editor gets lossless Distort tool, better vector editing options.
Friday, October 4th, 2013
New Lite editions of the markerless facial mocap tools cut the price of a complete system to $1,190 per seat.
Wednesday, October 2nd, 2013
Updated: Max, Maya and Mudbox extensions now available: nothing for Softimage or MotionBuilder this time.
Tuesday, October 1st, 2013
Now shipping: update also boosts raytracing speed, maximum render size, adds link to HDR Light Studio.
Monday, September 30th, 2013
Updated with new video: see how Epic's next-gen game engine was used in its Infiltrator tech demo.
Friday, September 27th, 2013
Low-cost production-tracking system gets extensive overhaul, better compatibility with Nuke and Hiero.
Thursday, September 26th, 2013