Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
New native flipbook panel replaces FrameCycler, plus big speed boosts, particularly to EXR workflow.
Wednesday, October 22nd, 2014
Big update to multiphysics system adds surface tension, Bullet dynamics, lots of other cool tools.
Tuesday, October 21st, 2014
See the new 3ds Max renderer's CPU-based interactive preview tackle billion-poly instanced scenes.
Monday, October 20th, 2014
Big update to game engine adds animation retargeting, raytraced soft shadows, improved AO and SSS.
Wednesday, October 15th, 2014
3ds Max, Maya and C4D instancing plugin gets intuitive new EcoSystem brushes, plus support for LoDs.
Tuesday, October 14th, 2014
New update adds option to interpret animation data in Collada format and export interactive 3D PDFs.
Thursday, October 9th, 2014
Update to games texture-creation tool streamlines baking workflow, creating physically based shaders.
Tuesday, October 7th, 2014
Now officially released: update adds optional Hotbox-style pie menus, improved texture-painting system.
Monday, October 6th, 2014
3D authoring tool for WebGL, Flash and mobile games gets terrain generator, new physics options.
Wednesday, October 1st, 2014
3ds Max hair tool adds option to model hair with standard poly tools, improved Nitrous viewport preview.
Tuesday, September 30th, 2014
Games texture map creation tool gets support for PBR workflow. Neat shadow-removal and tiling options.
Tuesday, September 30th, 2014
GPU-based renderer gets option to export render passes, new undo system, up to 30% speed boost.
Friday, September 26th, 2014