Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering.
Tuesday, June 7th, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering.
Tuesday, June 7th, 2016
Real-time visualisation tool gets improved renderer, plus new option to set transparency for vegetation.
Tuesday, June 7th, 2016
VFX-friendly update to 3D texture painting tool adds new Linux version, support for UDIM assets and 8K texture export.
Friday, June 3rd, 2016
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016
Open-source digital paint package gets cool new 2D animation toolset, with export to commercial apps.
Tuesday, May 31st, 2016
Next-gen 2D/3D look development tool to get new PBR render engine, plus better handling of hair and fur.
Tuesday, May 31st, 2016
Updated: Beta 3.0 of next-gen animation system adds new weight painting and editing tools for skinning characters.
Tuesday, May 31st, 2016
Maya crowd-simulation tool now lets crowd agents float in water, or get up after being turned into ragdolls.
Friday, May 27th, 2016
3ds Max multiphysics plugin to get new solvers for organic tissue, also available in a new extension to the Bullet physics library.
Thursday, May 26th, 2016
Update adds new modelling, retopo and UV options, Delta Mush system, better crowd animation, VR camera.
Friday, May 20th, 2016
Open-source character generator gets new figure posing and facial expression systems, new skin textures, and proper FBX export.
Tuesday, May 17th, 2016
Big update to renderer adds new denoising function, texture baking, support for multiple interactive render regions.
Monday, May 16th, 2016
CG tools development platform gets option to author custom apps in Python alone, plus new Modo plugin.
Thursday, May 12th, 2016