Check out all the new features of the upcoming release, plus a demo of volume rendering on the GPU.
Friday, May 4th, 2018
Check out all the new features of the upcoming release, plus a demo of volume rendering on the GPU.
Friday, May 4th, 2018
It's a huge update, so get up to speed faster with our run-down of the key features for CG artists.
Thursday, May 3rd, 2018
Maya itself gets new MASH motion graphics options, GPU-accelerated Wire deformer, but little new in LT.
Thursday, May 3rd, 2018
Latest update to the terrain generator adds support for JPEG and EXR files and fixes a lot of long-standing workflow issues.
Thursday, May 3rd, 2018
Architectural renderer gets adaptive anti-aliasing and improved light sampling, plus new Twinlinker app for creating online virtual tours.
Wednesday, May 2nd, 2018
Now shipping. Check out all the new features in this varied update to the fluid flow-based paint tool.
Tuesday, May 1st, 2018
Landmark stable build of the open source image editor supports 32-bit linear workflow, adds new warping and foreground selection tools.
Sunday, April 29th, 2018
Nuke edition of V-Ray gets support for progressive rendering and the V-Ray hair shader and sampler.
Friday, April 27th, 2018
Now available: big update to the real-time toolkit adds scores of new features for rendering, texture baking and the Marmoset Viewer.
Thursday, April 26th, 2018
Now available: optical mocap firm's utility software gets SDI support, custom skeleton solving, plus live link to stream data directly to UE4.
Thursday, April 26th, 2018
Free update to effects plugins GPU-accelerates Trapcode Form; adds DoF and IBL in Trapcode Mir.
Monday, April 23rd, 2018
Promising landscape generation tool gets new scale controls for erosion, better user control over soil, rain and snow distribution.
Wednesday, April 18th, 2018
Framework for converting Max scenes into browser-based apps adds support for V-Ray materials.
Tuesday, April 17th, 2018