Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality.
Monday, March 18th, 2019
Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality.
Monday, March 18th, 2019
Big update adds parametric authoring and image-to-PBR-material conversion to the scan blending tool, now in free beta.
Friday, March 15th, 2019
Open-source game engine gets new Boolean modelling system, soft body dynamics, plus revamped 2D and 3D animation toolsets.
Thursday, March 14th, 2019
Major update to Houdini adds ground-breaking Procedural Dependency Graph, distributed fluid sims, updated Vellum solver.
Wednesday, March 13th, 2019
GPU renderer gets new procedural systems Vectron and Spectron; Cryptomatte and NVLink support.
Tuesday, March 12th, 2019
Tool for converting 3D scenes into interactive web applications adds support for Bullet physics sims.
Friday, March 8th, 2019
Big free update to the sculpting software adds new NPR render system and alpha modelling toolkit.
Wednesday, March 6th, 2019
Free update to suite of After Effects plugins adds the option to use text and masks as particle emitters.
Friday, March 1st, 2019
Free 12.0.1 update improves performance of the effects plugin suite's new Particle Illusion toolset.
Monday, February 25th, 2019
See the real-time motion graphics tool's interesting new path tracing system. Runs on any current GPU.
Thursday, February 21st, 2019
See the renderer's improved light cache GI engine in action on a scene with 5,000 light sources.
Friday, February 15th, 2019
Now available: 'Biggest ever' update adds threaded rendering, GPU video decoding to the editing and compositing app.
Friday, February 15th, 2019
Latest update to the renderer adds the option to pause offline renders, better support for Alembic files, and network rendering on Linux.
Tuesday, February 12th, 2019