Free tool for streaming animation between Maya and UE4 now supports facial blendshape data.
Wednesday, December 15th, 2021
Free tool for streaming animation between Maya and UE4 now supports facial blendshape data.
Wednesday, December 15th, 2021
Changes cut cost of the facial mocap system for indie artists streaming to Unreal Engine by over $3,000/year.
Wednesday, November 17th, 2021
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU.
Wednesday, October 27th, 2021
Token-based payment system now available alongside subscriptions for apps like 3ds Max and Maya.
Friday, September 24th, 2021
Updated: new corporate brand system and font now joined by new product logos for 3ds Max, Maya, Mudbox and MotionBuilder.
Wednesday, September 8th, 2021
Neat new plugin adds realistic dynamics to machines, muscles, cloth and hair in the Maya viewport.
Tuesday, August 3rd, 2021
In beta: optical mocap software's new 'Quantum Solver' can track 10 actors simultaneously. See all of its new features and new pricing.
Tuesday, July 13th, 2021
Dynamixyz's facial mocap tech now available exclusively to Take-Two's own studios like Rockstar Games.
Monday, July 5th, 2021
New PLE licences of the real-time facial mocap software can be used with MetaHumans in Unreal Engine.
Thursday, June 10th, 2021
Studios will pay to use the hotly tipped open collaboration system, but individual artists can use it free.
Monday, April 12th, 2021
New entry-level MVN Awinda Starter system and MVN Animate Basic software cost under $5,000.
Wednesday, April 7th, 2021
Sizeable update to the 3D software adds 'full USD integration', new VR modelling app, and new character rigging and animation features.
Wednesday, March 24th, 2021