Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
DreamWorks veteran Jessica Canter's new 150-minute tutorial provides a broad-based guide to environment work.
Friday, May 15th, 2015
Big update readies real-time image-based lighting design tool for serious VFX work, including Alembic and FBX support.
Thursday, May 14th, 2015
See some huge crowd sims created with Golaem Crowd by the likes of Framestore, Platige Image and Milk.
Wednesday, May 13th, 2015
VFX tools development platform to be integrated with Modo. Houdini, Cinema 4D and Unreal Engine also in the works.
Tuesday, May 5th, 2015
Dover Studios co-founder's previz renderer outputs images in panoramic VR formats, or as 360° YouTube videos.
Tuesday, April 28th, 2015
See great new work created with the Maya crowd tool, from Chinese CG features to epic zombie-themed ads.
Monday, April 27th, 2015
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade.
Monday, April 13th, 2015
Intriguing procedural Maya grooming tool works with nHair, XGen, plus key hair plugins. Sign up to test it now.
Thursday, April 9th, 2015
Master the next-gen texturing tool with a four-hour video guide from Naughty Dog's Christophe Desse.
Thursday, April 2nd, 2015
Updated, sneak peek at version 2.6: Neat script lets users create hair as polys, then convert to Maya Hair.
Wednesday, April 1st, 2015
Multi-application network rendering controller now fully compatible with OS X as well as Windows.
Thursday, March 26th, 2015
Maya crowd system gets neat new animation and simulation editing tools. Cool new demo reel, too.
Wednesday, March 25th, 2015