Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Education edition now available to colleges for $75/year, and free to high schools and instructors.
Friday, July 15th, 2016
Master the 3D texture painting app with the new free learning edition, or use it to create demo reel material.
Wednesday, May 11th, 2016
Cut-down version of the editing, compositing and effects software gets new tools from the Pro edition.
Friday, April 29th, 2016
New update to $150 edition of Mari for game artists loosens restrictions on bit depth and object count.
Wednesday, February 10th, 2016
New perpetual licence lets indie artists and small studios use the top IK middleware for under $150.
Thursday, January 7th, 2016
Lower-priced, unlimited-res editions of renderer for ZBrush users now available, including new Pro edition.
Friday, November 20th, 2015
Get a neat free edition of the editing, compositing and VFX tool. Limited to 1080p export, but licensed for commercial use.
Tuesday, July 14th, 2015
Live linking plugin lets users render native 3D geometry or ORBX scenes in OctaneRender from within Nuke.
Friday, April 10th, 2015
New non-commercial edition gives SketchUp users free access to e-on's real-time rendering system.
Thursday, March 12th, 2015
Licensed for commercial work, aimed at indie games artists, and priced at just $300 and $150 a pop.
Friday, December 12th, 2014
Updated: Non-commercial Personal Learning Editions of both apps now available for the 2014.6 editions.
Tuesday, September 23rd, 2014