Cinema 4D renderer gets new texture randomisation options, light instancing, native support for Apple M1 processors.
Wednesday, December 8th, 2021
Cinema 4D renderer gets new texture randomisation options, light instancing, native support for Apple M1 processors.
Wednesday, December 8th, 2021
Update adds support for masks in the V-Ray Frame Buffer, better caustics and translucent materials.
Wednesday, February 24th, 2021
Open-source renderer gets faster GPU rendering, plus support for Blender's mantaflow smoke sims.
Thursday, July 30th, 2020
Open-source renderer gets support for glTF export, triplanar mapping. Blender plugin supports some Cycles light settings.
Monday, March 23rd, 2020
Update adds RTX-accelerated GPU ray tracing, new animation-friendly light cache and deep EXR output.
Wednesday, November 27th, 2019
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80.
Wednesday, October 2nd, 2019
Renderer gets new toon shader, debug shading, memory tracking tools, and updates to V-Ray GPU.
Wednesday, June 5th, 2019
See the renderer's improved light cache GI engine in action on a scene with 5,000 light sources.
Friday, February 15th, 2019
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS.
Thursday, December 6th, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.
Thursday, May 31st, 2018
Lots of new features for a service pack, including support for hair, SSS and Light Caches in V-Ray RT GPU.
Friday, December 12th, 2014