Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way.
Monday, July 22nd, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way.
Monday, July 22nd, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max.
Tuesday, March 19th, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline.
Tuesday, March 12th, 2013
Use Cinelab to perform basic video editing operations on your tablet - but you'll need Windows 8 to do so.
Thursday, October 25th, 2012
3ds Max renderer to support hair, improved Magma and fractals, and gain new standalone sibling app.
Monday, August 1st, 2011
The company formerly known as Frantic Films releases new preview of its particle meshing software
Monday, March 14th, 2011