New plugin implements elastic implicit skinning in Maya
Novel method promises fewer artefacts and better skin contact than dual quaternion skinning.
Monday, October 8th, 2018
Novel method promises fewer artefacts and better skin contact than dual quaternion skinning.
Monday, October 8th, 2018
GSoC-funded work to add implicit skinning to Blender to be overseen by ex-DreamWorks animation head Jason Schleifer.
Wednesday, May 10th, 2017