Neat work-in-progress tool offers a 'fast, non-destructive' way to modify USD assets outside DCC apps.
Wednesday, October 14th, 2020
Neat work-in-progress tool offers a 'fast, non-destructive' way to modify USD assets outside DCC apps.
Wednesday, October 14th, 2020
USD-based 'open collaboration' platform for CG work will become free to individual users this fall.
Monday, October 5th, 2020
Now shipping: Tangent Animation's neat free plugin makes Blender a Hydra render delegate in Houdini.
Tuesday, August 25th, 2020
Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset.
Thursday, July 2nd, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer.
Tuesday, June 16th, 2020
Check out the new features in the latest experimental build of the GPU production renderer.
Wednesday, May 27th, 2020
Major update to Houdini adds new look dev and layout system Solaris, USD-native renderer Karma, new modelling and simulation tools.
Wednesday, November 27th, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer.
Thursday, August 1st, 2019
Production renderer gets new Mari integration plugin, hdPrman plugin to render USD files, PxrCurvature for creating edge wear effects.
Monday, July 29th, 2019
New open-source tech to support interactive previews of USD files, and speed up volumetric renders.
Tuesday, June 4th, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".
Thursday, May 9th, 2019
OpenCL-based GPU renderer gets updated materials library. Blender version gets procedural UV mapping.
Saturday, November 17th, 2018
Look dev and lighting tool gets new API to lay groundwork for native viewer based on Pixar's Hydra real-time rendering architecture.
Wednesday, May 3rd, 2017