Check out the latest features in the production renderer, including toon shading on GPU, and new HTML viewer for render statistics.
Friday, March 28th, 2025
Check out the latest features in the production renderer, including toon shading on GPU, and new HTML viewer for render statistics.
Friday, March 28th, 2025
Universal Scene Description's HgiVulkan backend is intended to make Vulkan a 'more compelling option' for tools developers.
Tuesday, August 13th, 2024
New open shading model intended to supersede both Adobe and Autodesk's standard materials reaches its milestone 1.0 release.
Wednesday, June 5th, 2024
Final versions of the now-discontinued digital nature tools are available free for commercial use. Discover their features here.
Friday, May 10th, 2024
Free node-based tool lets users author MaterialX materials for use in renderers like Arnold and Karma.
Thursday, August 3rd, 2023
3D modelling app gets expanded dev team, new release schedule. mPath renderer 'put aside for now'.
Wednesday, February 22nd, 2023
Check out the new features in this sizeable update to the USD-native shot layout and look dev solution.
Monday, July 4th, 2022
Free plugin for composing and rendering USD scenes in Blender can now export animated USD files.
Friday, June 3rd, 2022
Now officially shipping: new plugin lets users import, compose and render USD scenes in Blender.
Tuesday, December 21st, 2021
Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build.
Tuesday, November 30th, 2021
Updated: new connection plugins available for Nvidia's collaboration platform, now in free public beta.
Friday, February 26th, 2021
See what's new in the next major updates to the GPU renderer and its new RNDR+ subscription deal.
Wednesday, December 2nd, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020