See the latest Unity demo short, showcasing advances in real-time shading for hair, eyes and cloth.
Thursday, January 23rd, 2020
See the latest Unity demo short, showcasing advances in real-time shading for hair, eyes and cloth.
Thursday, January 23rd, 2020
GPU renderer gets updated RTX acceleration, new spectral sky and daylight system, ACES support.
Tuesday, December 3rd, 2019
Real-time 3D character tools get new Digital Human Shader for more realistic skin, eyes and hair.
Tuesday, November 19th, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here.
Wednesday, July 31st, 2019
New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine.
Tuesday, March 19th, 2019
Update improves IPR performance in the 3ds Max renderer, and adds support for GPU bucket rendering.
Friday, November 30th, 2018
Videos: See five things to love about the open-source 3D app, from the new UI to rendering and 2D animation tools.
Friday, November 30th, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.
Friday, October 26th, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018
Neat new Cycles shader is based on work done by Disney for Zootopia, also used in V-Ray Next.
Monday, July 23rd, 2018
Now shipping: Next big update to the renderer officially launches. See the key features and price changes here.
Tuesday, May 22nd, 2018