Landmark stable build of the open source image editor supports 32-bit linear workflow, adds new warping and foreground selection tools.
Sunday, April 29th, 2018
Landmark stable build of the open source image editor supports 32-bit linear workflow, adds new warping and foreground selection tools.
Sunday, April 29th, 2018
Nifty new Master Properties system for managing nested comps, plus revamped puppet animation tools.
Tuesday, April 3rd, 2018
Updated: neat Star Wars short shows the real-time effects possible in UE4 with this new extension to DX12.
Wednesday, March 21st, 2018
Videos: see the new tools for editing 360-degree VR video and creating data-driven animation.
Thursday, October 19th, 2017
Now shipping: Grading app gets Fairlight audio mixing, 20 new effects filters, collaboration tools. Price cut to $299.
Friday, September 8th, 2017
Cut-down version of Maya for game artists gets Mudbox-style vector displacement map stamping, updates to Graph and Time Editors.
Friday, September 1st, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.
Tuesday, July 25th, 2017
Update adds neat new V-Ray Hybrid CPU/GPU rendering tech, support for Cryptomatte automated ID matte generation.
Tuesday, June 27th, 2017
Speed and open standards focused update adds support for VFX Reference Platform 2017, extends GPU acceleration.
Tuesday, April 25th, 2017
Corrected: Changes include option to re-edit paint already committed to a model. Radically decluttered new GUI due in a future release.
Monday, April 24th, 2017
Update adds template system for motion graphics, Premiere Pro's Lumetri Scopes, new GPU effects.
Thursday, April 20th, 2017
Sizeable update to renderer adds interactive lights, better interactive look dev, resumable rendering.
Thursday, March 30th, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.
Wednesday, February 22nd, 2017