'Game-changing' update to renderer will feature GPU-accelerated Denoise, OSL support, new materials and lighting workflows.
Tuesday, February 23rd, 2016
'Game-changing' update to renderer will feature GPU-accelerated Denoise, OSL support, new materials and lighting workflows.
Tuesday, February 23rd, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016
Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016
Share physically based materials between host apps or mental ray with the plugins' new MDL format.
Tuesday, December 22nd, 2015
Sizeable update boosts render speed by up to 50% and adds over 25 new and updated features.
Friday, December 18th, 2015
Updated: New extension release gives the multiphysics plugin support for variable viscosity fluids and a new foam solver.
Wednesday, December 16th, 2015
Updated, now shipping: watch videos of the new features, including better UltraHD and gesture support.
Thursday, December 3rd, 2015
Big update to open-source image-editing tool adds support for 32-bits-per-channel colour, OpenEXR files.
Monday, November 30th, 2015
Updated: Fluid simulator's GPU-accelerated Dyverso solvers now simulate immiscible fluids, support wet maps.
Wednesday, November 25th, 2015
Price of the GPU-based Maya renderer cut permanently to €359. New Cinema 4D version out now.
Wednesday, November 25th, 2015
3D camera tracking app gets new weight-painting and mesh-editing tools, faster decoding of RED files.
Friday, November 13th, 2015
Indeeo's GPU-accelerated vector drawing tool rebranded Graphic 3.0 and pressure sensitivity added.
Thursday, October 15th, 2015
Now officially released: Latest update adds initial support for OpenSubdiv, 'huge' viewport performance boost.
Monday, October 12th, 2015