Reconstruct objects from photos shot against any background with the photogrammetry tool's new markerless workflow.
Sunday, October 9th, 2016
Reconstruct objects from photos shot against any background with the photogrammetry tool's new markerless workflow.
Sunday, October 9th, 2016
Updated: Latest preview shows the landscape generation software's new heightfield terrain system.
Sunday, October 9th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
Updated: X-Particles dev Insydium posts price info and full demo video for its upcoming Cycles 4D plugin.
Tuesday, October 4th, 2016
Big update to fluid simulator adds new FLIP liquids solver; new options for art directing and retiming sims.
Friday, September 16th, 2016
Updated: Maya version of AMD's free, physically accurate OpenCL based GPU renderer now available.
Tuesday, September 13th, 2016
Big update to Maya hair plugin to add full GPU support, powerful grooming and sculpting options.
Saturday, July 30th, 2016
Fusion 8.2 makes the compositor available on Linux as well as Windows and Mac. Free and $995 editions available.
Wednesday, July 27th, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Fast-evolving 3ds Max multiphysics plugin gets revamped FLIP fluid, cloth and FEM solvers, better V-Ray support, plus more streamlined UI.
Tuesday, July 12th, 2016
New native Modo version of renderer uses same core tech as Max and Maya versions, but costs $340 less.
Wednesday, July 6th, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking.
Tuesday, July 5th, 2016