August 23, 2021
See our pick of UE4's new features, from more in-camera visual effects tools to multi-GPU lightmap baking. Read More »
May 21, 2021
Minor update to the free game engine adds support for the latest Twitch API, while users wait for the release of the new Atom renderer. Read More »
December 15, 2020
Check out the free game engine's new Houdini-integrated Nvidia Blast destruction physics system and improved cloth simulation. Read More »
December 4, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping. Read More »
October 8, 2020
Update to the free game engine officially replaces CryPhysics with PhysX, and improves the terrain and dynamic vegetation systems. Read More »
July 20, 2020
Sizeable update to the free AAA game engine introduces new UI, plus white box testing and node-based landscape authoring tools. Read More »
May 22, 2020
Check out the changes to PhysX physics, cloth simulation and collision geometry in the latest version of the free game engine. Read More »
May 6, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support. Read More »
February 24, 2020
Free game engine gets new cloth simulation system for clothing and environment assets, plus better character animation performance. Read More »
December 17, 2019
Game engine gets a new automated system for bundling assets for release with a game, plus new texture debugging features. Read More »
December 15, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text. Read More »
November 14, 2019
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year. Read More »
September 27, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3 Read More »
September 17, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system. Read More »
September 4, 2019
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools. Read More »
August 2, 2019
Game engine gets new PhysX Force Region component, plus the option to interrupt one character animation transition with another. Read More »
June 20, 2019
Free game engine gets new procedural vegetation system, plus sizeable update to the Script Canvas visual scripting system. Read More »
April 3, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools. Read More »
December 13, 2018
Update adds support for nested prefabs, new particle and terrain tools. Visual Effect Graph and GPU lightmapper out as tech previews. Read More »
May 15, 2018
Free game engine gets support for morph targets, new wind and force volumes, volumetric cloud system, visual scripting improvements. Read More »