Open-source physically based renderer gets new toon shading and image post-processing options.
Wednesday, November 7th, 2018
Open-source physically based renderer gets new toon shading and image post-processing options.
Wednesday, November 7th, 2018
Update adds node-based material editor, new skin and hair shaders, automated conversion of C4D and V-Ray materials.
Monday, November 5th, 2018
New free tool lets users record full-body mocap in BVH format via up to four secondhand Kinect sensors.
Sunday, November 4th, 2018
Download the first set of free Sponsored Content models and FX via the Unreal Engine Marketplace.
Friday, November 2nd, 2018
Place, edit and annotate assets in virtual and mixed reality with this neat open-source user interface.
Thursday, November 1st, 2018
Individual artists can now use the online 2D asset review and project management system for nothing.
Tuesday, October 30th, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018
Director Kevin Margo explores Construct's advances in real-time ray tracing at a free event at Gnomon next week.
Monday, October 22nd, 2018
Free Adobe-recommended utility (un)installs all third-party add-ons for apps like Photoshop and Premiere Pro.
Sunday, October 21st, 2018
Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading.
Thursday, October 18th, 2018
SiNi Software's new plugin automatically identifies missing textures and fixes doubled or flipped faces.
Thursday, October 18th, 2018
Online library of ZBrush assets now includes the Dig brush name-checked at ZBrush Summit 2018.
Sunday, October 14th, 2018
New Education Collective bundles also provide ongoing discounts on Nuke, Mari, Modo and Katana.
Tuesday, October 9th, 2018